This was pretty good! Having a definite end really changes how you approach "survival"... woah this is getting deep, back to the game...
It's a little bit hard to tell what my choices are doing - I think the bars at the top affect the epilogue, but do they affect the daughter's readiness? Does it help to specialize or should I have been aiming for a balanced skillset? I'm not sure how this would work, but it seems like a logical next step to have the player consider _what_ they teach the daughter character depending on the surroundings and challenges she is likely to face. Maybe some sort of scouting mechanic? Something to consider if you take this to post-jam!