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(+2)(-1)

I'm not finished with the demo yet, but I've noticed some things that just make my suspension of disbelief wear increasingly thin. For example; she put on the choker and it won't come off, so she just says "I guess this is life now"??????? Girl, get a file to that thing.

Also, her friend from work getting excited that she got a present with a very expensive gift in it. Instead of thinking "Yeah, that's a little creepy, but eyyyy rich sugar daddy maybe?", she just jumps straight to encouraging the protagonist to accept the gift.

Lastly, at the part where I'm at currently, Protagonist is at the nightclub and it is implied that she has been there some times before. Creepy dude from her job comes and they have a pleasant conversation where he offers to buy her a drink. Safety 101, don't leave anyone alone with your drink, no expectations. Protagonist never even thinks about it; she just idly looks around, never blinking an eye towards the stranger bringing her drink.

W H Y ?

Otherwise the game is great, the art is beautiful and detailed, and I love how the diner's setting image changed when switching days. I'm excited to finish this demo!

(1 edit) (+1)

To be honest, I totally get the difficulty with the suspension of disbelief. The game is still in early stages, and the demo will probably get a bit of a refresh before full access.

Also, regarding some of the choices that you questioned like letting a drink out of your sight... Unfortunately, despite best efforts it still happens. Not everyone is educated so well about that kind of thing.

I'm glad that overall you enjoyed the game! Thank you for the feedback.