I found the concept very interesting ! the player has to accustom his brain to this 380° view, this is disorienting but very fun as all the simple action as turn left/right or look behind become challenging. It also give the game an interesting render where the screen looks like the field of view os a fly. There is some very nice level design idea like the time where you have to shoot a target while being dragged by the grapnel. However, there is also some that are tedious : I did not understand the utility of the shield (expect when used with the grapnel) as the yellow beam does not hurt you and I found myself stuck where there is a red button behind a glass wall room where I did not find how I could go in. But it was an interesting experience !
Good job !