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Thanks for the feedback. I'm happy to hear that you find it satisfying to shoot multiple enemies quickly, I like it to :) Letting players try powers before starting the game could be a good idea, I'll try it. 

For the final boss, was it clear to you that you could not avoid the fireball attack and the only way to stop it is by shooting at the fireball? some people seem to have problem with this, I'll have to work on that too.

Yes I only started learning in October, this one is probably my first original game. (still need to follow step by step from a lot of tutorial videos though :P) Thanks for all the support from everyone, it is really encouraging for me :D

(+1)

I did realize I could shoot the fireballs to stop them! I did not realize at first, but at some point it felt natural to just try shooting them. For me this made total sense, and I did not have a problem figuring this out at all :)

I often just put all my upgrades into movement speed, but maybe I should have put a bit more into reload time. When the boss began I was usually also at one or two lives, so there was not a lot of room for mistakes. But as I said, I dont think of this as a problem. It is okay for a game to be challenging :)

Haha, needing to follow tutorials makes total sense! I have been doing game dev for quite some time now, and I also still follow tutorials if I want to learn about certain features of Unity. However, I think it is great that you try to make your own original stuff! This is what is most fun for me, and you can learn a lot of things from it. ^_^ I am happy to hear that you find peoples comments encouraging! This is one of the greatest things of a gamejam for me. Just hearing from many other game developers and talking about gamedev :D

Sorry for the long text, haha. I am curious what you will make in the future! :D