Loved the sound design - on my first playthrough I got stuck due to a game breaking bug when opening the first wall (probably I clicked on the wall while reciting the Glyphs - as the wall disappeared I could no longer move, look or interact with anything, no key was working anymore).
It's nicely immersive, the atmosphere really gave me the creeps!
A few things that I believe could use some work. Maybe they're like this by design, but I personally didn't like them:
1) The extremely strict Field of Vision - it gave me a bit of nausea after a while. I understand it may look less cinematographic but it reminded me of when Doom got me sick by sliding along the wall perimeter while trying to find some secrets.
2) The mouse rotation choppiness. Coupled with the point above, made the experience less enjoyable. Why is the mouse look so clamped vertically?
3) V-sync was off - had plenty of screen tearing while turning around. That boosted even further point 1 and 2.
Minor:
4) Excessively overbright/saturated colours. Playing the game while using the torch on an average HDR display put quite some strain on the eyes.
5) At the beginning of the game the music volume overshadows the narration - maybe tweak the mixing a bit?
Wishlist:
6) The game text/script being supervised by a native English speaker. Maybe it was just me but a few sentences didn't sound right.
Looking forward to play the full game - keep up with the great work! :)
By the way - the use of generative AI to create creepy supernatural alien-like images was spot on!