My thoughts while playing the game.
+ = I liked it
- = I didn't like it
* = Neutral/suggestion
---
- Scrolling text opening. While not the worst offender in terms of content to read, I had a problem with the fact that the text was scrolling over a fairly busy background. It's usually better to let the player read at their own pace and place the text in a part of the display that won't compete with the scenery.
+ Nice character portraits
- I wish there were HP bars on the enemies or something to indicate their health.
- Seeing default skills, classes, and stats with front-view battle doesn't sit well with me. Feels low-effort.
+ I do like the choices of background music.
- There's nothing visually distinguishing the bosses from their mob counterparts. Not even a recolor.
- Enemies don't give any rewards for fighting them, not even experience. There's no point in fighting them.
+ I'm glad that we start off with some (admittedly default) items.
- Beatrice is almost useless. She can't do damage to bosses with spells unless her Magic Attack is very boosted (and sometimes not even then), enemies occasionally reflect her magic, and her standard attack is weak.
- End boss evaded Jacques' ultimate attack. Considering how much of an investment that move is, it should be a Certain Hit.
- And there's not even a resolution after the last battle? Just credits?
---
Summary
It's a fine game for testing out how RPG Maker works and the map isn't overly complicated, but the thing that undercuts the game the most is the lack of effort on the battles. Everything is default, and while that means it's playable, it's not very enjoyable. Sure, most battles are balanced such that they don't go on for very long, but that's about the only good thing about them. The story is generic and has little development. It doesn't even tell us what the result of defeating the end boss was. So again, it's a fine early RPG Maker project, but you're going to have to try harder if you want to turn heads.