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Thanks for the input!

I'll look into adding a zoom ability to the output or preview window, I can see how that would be handy.

When you say symmetrical spread, do you mean having the particles fire out at evenly spaced angles from each other? 

I'll try and make it so that the output scale affects the preview window, shouldn't be too hard to add. :)

Undo/Redo is on the list of things to add, I'll be working on that shortly!

"When you say symmetrical spread, do you mean having the particles fire out at evenly spaced angles from each other?"

I guess you could phrase it that way, yeah. It bugged me that the particles would have random spacing instead of it being uniform, it wouldn't be a problem if the particles were generated at run-time and thus different every time, but since it's being saved to a spritesheet and looped (e.g. a missile explosion) the gaps become very visible.

I'll have an update this weekend (hopefully) that should make you happy :)