Adjusted all characters in games stats again by lowering certain stats even more or certain stats even higher so it’s more clear of everyones strengths and weaknesses.
Lowered an items stats by 1, I believe I was pink hat
Adjusted forest creatures stats in past level
Increased drop rate of items for items on the creatures in the forest lvl
Lowered exp gained from forest creatures
Lowered gold gained from forest creatures
Lowered steps for random encounter in past forest lvl
Made the smallest rocks on lvl 9 and 10 to be able to walk onto of.
Lowered items that you get from enemies from a level to the ones below except for Goron
Lowered boss item drop because I felt the best item drop may be too op to get twice.
Play tested forest lvl, seems good now
Play tested lvl 19, seems good now and it just does seem pretty lenient no matter how much I tried to make it a bit harder but whateverrr
Made 3 new icons, one for cool downs, two for enemy drops, I have not made the enemies yet but I have some kind of an idea for them.
Adjusted agro passive to power up if hp is low, Agro becomes OP is low so I had to adjust the enemies to better fight him because he does kind of break the game a little when fighting normal enemies but it’s still ok. I want it to be a little easy because I really did make a unique story and this game is about the story but then again it’s more about the characters.
I thought the artifacting in the music was my fault but its because of it being exported to ogg files. Makes it sound like listening to vinyl.
I’m thinking of making enemies in a level that I didn’t put enemies in. I’m going to do it since I can’t stop thinking about it.