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(3 edits) (+1)

I got an OP combo, if you wanna know just keep reading!

So, in the start search for the 8 ball, it will be your main gold giver. Continuing the game, you search by the healer and the hand who gain atack.

Well, the strategy is make thoses dudes BIG, you let one space in your comp for buying and selling the ball who gives buff when you sell they, whenever you see it buy and sell imediattly, and the picke guy, it buffs are amazing

Well, as you can see, the comp have 2 close spaces (8 ball and healer) one kinda free if you want (the hand) 1 for buying and selling buff dudes, and the other? i use some randon guy in it until i got the turret, it is op.

Accessories:

i dont buy acessory buffs, i think the buff balls are better (exept for the medal who give 2/2)

in end game i give the muscles for the healer, to him repel enemyes, i give the shield for the turret, the auto healing for the hand and idk for the 8, maybe healing also?


Lvl

I prioritize having healer lvl 3 or 4, the hand lvl 2 is good, even the lvl 1 8 ball are good, but leveling up it is so good, and the turret, if you can have it lvl 3, and big, it'll be so op.


anyway, fell free to test it, good luck, and if you discover something comment here :D

(+2)

That's cool, thanks

(+1)

tysmmmmmm

i didnt even need the turret and i still managed to win