A strangely relaxing approach to a shooter, an impression the music only adds to. :) It seems that enemies get always pushed to the left, even though you're hitting them in the opposite direction, which can be a bit frustrating and makes it hard to strategically clear your way so you can charge your bar. I like that you're encouraged not to overuse the laser (even though that part could be a bit more pronounced).
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Thanks !
I'm glad you saw the laser use limitation idea. Making the score the main goal was a mistake : the player wants to survive for long and so will shoot anyway.
Yep, small physics problem, but it was working pretty ok and I didn't want to change the entire system completely taking the risk to affect the gameplay too much. With more time, I would have attempted it.