Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yeah, the interface was easier to navigate before itch.io decided it didn't feel like having Canvas render the two .svg-based buttons ("roll unplaced dice" and "add a new order") on anyone else's computer except my own. (The buttons are still effectively present, just invisible...) Thanks for giving it a shot anyway!

(I've added fallback buttons so when the .svgs don't render there are still visible places to click, although they're not as pretty....)