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(1 edit)

Edit: as I was typing this, I figured more about this game out, but I left what I wrote so maybe you can understand a bit more what the journey of an unfamiliar player is like. Cheers :)

I’m intrigued by what the game looks like! However, I could not understand it. After I put matching die onto the order (all three matching one of the colors of the position I placed them in - so I felt like I fulfilled all requirements) it did not resolve the order. Also sometimes I’m unable to place a dice onto a requirement when I expect to be able to (and it appears to me like it fulfills the requirement), or it lets me when it doesn’t seem to fulfill the requirement.

Ok after playing some more I finally got it! To me a source of confusion was that tea cups are not a color (white) but a distinct requirement. And I was confused by the tea-cup requirement being separated out on the bottom. Once I finally got it, it felt like an easy and relaxing game; hard to learn, easy to master. But enjoyable non the less. Thanks for creating it :D

Thank you for your feedback!

What I'm gathering is that my priority after the rating period ends should be to update the game with an instructions screen with visual elements ("anatomy of an order" etc.) so that it's easier to understand how to play than the text-only description can enable. This was something I was planning to include! but couldn't justify when I was over time as it was.

I just finished making (and will soon publish) a related game, Tea Run, which uses the (dice-selection) lavender color for each table/order's teacups. That's a tweak I can also make to Tea Time that should prevent that particular (understandable!) misunderstanding.