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At the moment, there isn't an easy disable for the change to the player's racial bonus stats. The code responsible for it is in scripts/person/person.gd in the cleartraits function under globals.useRalphsTweaks. It causes them to be removed from the player during creation.

I don't think there is any way to manually toggle the cloths for the player, but there may be a way to have it happen automatically, though it will limit your description of the player. In AricsExpansion/expansionsettings.gd you can change player_treats_clothing_like_slave to true and edit the save file to make sure that the player's exhibitionism fetish opinion is low. You'll want a JSON editor, find the player, find fetish, find exhibitionism, and set it to "unacceptable". In theory this should cause the player to automatically re-dress after sex, though this was just from a quick read of the code.

Thx ankmairdor for fast respond, I tried to change str_mod to str_base in \files\scripts\person\person.gd

if globals.useRalphsTweaks && self == globals.player:

for i in ['str_base','agi_base','maf_base','end_base']:

stats[i] = 0

I hope this right...

As for MC clothes I'll try it, thx for the help.

I would have used:

if globals.useRalphsTweaks && self == globals.player && false:

Your way works, but made the code redundant. 

(3 edits)

I tried open my save file in JSON, i change exhibitionism to "unacceptable". And change Exposed value to false in result MC wearing clothes ofcouse with some small error. I tried sex, after sex the clothes not visible again hahaha


That error message means that you have an fairly old version of the mod. The redress code is fairly new.

(1 edit)

I'm using aric's mod v. 1.6. Sorry if I'm misunderstanding.

Sorry if I'm asking too much, but can ankmairdor make script to changeplayer.exposed value to false when I preesing button leave to town or C button at mansion. I'm novice in coding, I've tried it so many times but failed. If too many code will change the mods then don't bother to make it.

The most current version of the mod is on the GitHub, just be careful of the folder name. Adding a new button to a mod is not a trivial task. I recommend getting the GitHub version and trying the automatic approach. Also it has a lot of fixes.

Thx very much for the advice ankmairdor