Cool idea! I found it a bit hard to predict which pieces I'd have next, which made it difficult to react in time to the bullets without feeling like I was just randomly placing tiles. Perhaps a two-phase "build then fight" process might be interesting to explore? Overall, well done! :)
Viewing post in Youhou 01: Ethereal Piracy, Breezeless Sea jam comments
That's really funny, because the idea of building your ship to replace dodging came from a board game called Galaxy Trucker where that is exactly how the game works. One phase where everyone builds their ship within a time limit, then the second phase where everyone's ship runs through a gauntlet of meteors and other space hazards and you can only hope a small part of your ship makes it through.