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I really like the concept and it's well put together.  There are a few issues with controls that had issues though.  The magnet felt inconsistent.  Sometimes the magnet pulled strong, other times it pulled weakly and I couldn't figure out the reason.  If there was a power level the got depleated or it was split between objects on the level I couldn't tell; perhaps some player feed back could help.  

I'm going to admit I only made it past the first level, early in the second level I I got stuck at the second spike cannon.  I noticed that at the beginning of the first and second levels there was a tight difficult part right at the beginning, it may makes sense to put that tighter place later in the level once the user is used to the mechanics in place.