Born to the Purple
A sci-fi game of diplomats in space where power ebbs and flows between five major regimes. Either play as members of the same regime working together, or (for the adventurous or one-shots) play as diplomats from different regimes all with your own agendas.
Playbooks include
- Agent - the secretive spy
- Explorer - the resourceful loner
- Grifter - the silver tongued devil
- Mastermind - the planner
- Tinker - the maker
- Veteran - the retired soldier
There are no crews, but the regime you work for will influence some of your choices and missions
- The Gateway Alliance - ambitious capitalist explorers
- The Holy Republic - pious arrogant exceptionalists
- The Keron Federation - decadent weaponised archaelogists
- The League of Stars - plucky desperate outsiders
- The Martell Union - militaristic suspicious bastards
Facts
I love “Aspects” from Fate games, and I’m building those in as the name “Facts”. There are personal facts, scenario facts, world facts, regime facts, consequence facts - all of which can be invoked for additional dice on actions.
Actions
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Hack
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Spy
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Study
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Make
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Finesse
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Infiltrate
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Manouevre
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Skirmish
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Command
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Consort
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Lead
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Sway
Currency
Not coin or credits, the currency of choice is favour, which you can also bank into your Support Network to improve your lifestyle.