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(+1)

My thoughts while playing the game.

+ = I liked it

- = I didn't like it

* = Neutral/suggestion

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+ Nice custom art

+ I like that I get to choose which story to hear first

+ Winter is coming. Lol

+ Complete with the pose. Nice!

- I'm noticing a lot of blank space on the right side of the message box. Consider enabling Word Wrap in the Yanfly Message Core plugin.

- The "terrible stew" interaction was funny, but when I talk to the girl again she just fidgets. Needs a follow-up interaction to keep it seamless.

- I'm glad that you said the whisky was in the guy's drawer in the barracks, but which bed/drawer is it?

* Found it!

+ Wayfinding labels is a good idea. I knew where the headquarters and barracks were, and where to go to leave and proceed with the mission.

+ Riha's over-the-top cluelessness is funny

+ Wow, hand-drawn enemy and battle back that fits seamlessly together! Impressive.

- I would have liked to see more variety in attack animations. Most of the attacks are just slash.

- While the scrolling text was not too overwhelming, I still would have preferred it to be text windows so I could read at my own pace.

- Dual Attack, Double Attack, and Triple Attack all lack descriptions and costs. Can I just spam these attacks? What do they do? (I can guess though since I've seen these default skills before)

* Looks like it doesn't really matter after all

+ I'm still digging the hand-drawn enemies and backgrounds

* The downscaled/pixelated Mage enemies were kinda meh but it's a small thing

+ Cat as a hat! That's funny.

- "Start with -" is kinda weird sounding after having done one of the stories, and even weirder when it's the last choice.

+ Oh cool, I even get to choose who to punish and excuse!

- There are occasional spelling errors but nothing that makes things difficult to understand

Summary

It's a short silly story with some fun interactions and even a few bonus content points. I like it, it made me laugh. Props for the custom art, too.