Hi, don't worry, I'm prototyping other stuff, not sure what (and if) generator should be the best yet
Yes, I've tried to move the whole setup before the loop in BoardGenerator into separate function and called that inside the loop before RunGenerators() - this results in non consistent state when generation fails ( generationSucceeded == false ) such that the minimal number of rooms is not reached and generated tilemap layout does not correspond to generated board data ( I have player placed inside first room after generation which is off the rooms chain in that case ) - probably something's not cleared enough in next iteration, but I did not investigate further yet
(there's plenty of space to run w 6x6 tiles and 102x102 tilemap, I've since deleted test package from OP, but I'll leave it here now: https://www.dropbox.com/s/tlp7sklzcu6i6fe/STroomchain.unitypackage?dl=0 (few SOs + scene))
I haven't tried other generators such as PlatformerRoomChain - I wanted very simple setup first with short (5-20), one-way non branching paths
it works neatly otherwise though :-)
Cheers!