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This game is an excellent representation of the jam's theme. I've seen other games that remove the direct control mechanic, but this one has something that caught me: you have to bear in mind the distance between the PC and some targets to kill enemies and make the NPC jump. Maybe I'm wrong, but for some reason, every time you remove something from a platformer, it acquires puzzle-like features (and this game is not the exception). I liked the visual style but not the music.

_φ( °-°)/ We'll appreciate if you rate and comment our game: Slow Ride.