I know this was made a long ways back, but I really enjoyed this! I appreciate how the gameplay was eventually woven right into the story with the fruitless struggle to carry everything -- if this concept were to be expanded on, it'd be interesting to have story decisions dictated by which inventory pieces are chosen. Like, "this necklace has sentimental value, but I can't fit it in any more and have to move on."
Lots of very poignant metaphors about what we take from life and what we have to leave behind.