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Right now Strive's end game is extremely easy and it's actually easier to go with jack-of-all-trade character who can both magic and physical attack rather than a more min/maxed character (unless you talk about jobs which is better with a min/maxed character). My biggest problem with Strive's current design is the game lacks a true end game area, and the final boss is a complete joke in term of difficulties (and how he's written but that's a different topic). The area further from Amberguard which is locked by main quest feels more like a higher tier mid-game area rather than true end-game area, as I went for multiple item run and my biggest threat is not game over but running out of carry weight (and I didn't even bring high tier races like dragon). While I do enjoy relaxing game over hardcore challenging games, the lack of truly difficult areas that put a highly maxed out party at risk completely diminishes the climax of the story this game tells.

I think stuntcock was either thinking Warcraft ogres, or Japanese Oni since both do have horns if I remember correctly.