No worries!
Could you make a build for Linux, too? It works with WINE, but a native build would be appreciated nonetheless.
Edit: Just finished the game! The mechanics have a lot of potential, and I'd love to see them explored further.
I feel like some of the levels were too open-ended and easy, and would have benefited from some constraints to reduce the number of possible solutions. Take the levels in Pipe Push Paradise or Stephen's Sausage Rolls, for example, were you often have a clear goal but the obvious path is obstructed so you have to rethink how to get there.
(Of course, it's a tough thing to balance, since you risk making the game too tedious or too opaque).
For example, I think the ∨ and \ levels are perfect as they are, but levels like □ or ↑ focused way too much on introducing new mechanics instead of on making cool (but approachable) puzzles with those mechanics.
Anyway, I enjoyed this a lot! Have a nice day :)