The idea of changing keys is fun. It quickly becomes complicated to fight against the habits of the standard keys. On simple levels, we then make lots of small mistakes that cost the progress ^^ A clean realization, with well-chosen third-party assets. For a better gaming experience, think about creating personal assets that will respond precisely to the characteristics of your project. As soon as the collision bugs will be corrected (when you hold down the key that forces the hero to run into a wall, as soon as you fall back to the ground you can't move and you have to do everything again), Crazy Controls will be a great game. This project still deserves more levels, a real menu and more on-screen elements which, why not, could tell a charming story. Crazy Controls is therefore a fun, simple and entertaining game. Good work.