19 FEB 2022:
- Scrapship has now been in development for 2 years! I started this devlog 16 Feb 2020. Definitely a LOT longer than I anticipated. But I'm determined to finish it, even if the progress seems slow at times.
- Experimenting with logic that will allow enemies to escape if they take too much damage.
- Various bug fixes. In particular, the game would crash by getting stuck in an endless loop. Fortunately it seems to be fixed now.
- There will be no real updates next week as I'll be on a business trip.
Quote of the Week:
"Vision without execution is hallucination."
Thanks for reading and have a great rest of your week!