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At first, I had trouble understanding how to jump, especially when running. After realizing that you have to run long enough to reach top speed and jump, I finally managed to pass the obstacles. I had the opportunity to fall many times, both to the ground at the bottom and in the void. But what happiness, when I no longer believe in it, to see the heroine's arms appear to hold on and pull herself up! The path is really not easy, especially when you end up having no more time, so much you have fallen. This game gave me the feeling of being a VR game, without VR, as the immersion is excellent.

The whole game is fluid, original in its general design, teeming with details in the textures and meshes of the rocks. It's beautiful, very beautiful even, and highly addictive. You never really know which way to go to continue the adventure, but by dint of trying, you find it. I appreciated that walking on the 3 trunks of dead trees was made easier (I imagined myself falling, but no, if you're on it you can go all the way even while running). The first jumps for the rock pylons paths were never easy, but the feeling of achievement was only greater afterwards. I didn't encounter any technical problems, nor any detail that bothered me. An incredible entry for this movement-based game jam.

Congratulations for this "Mirror's Edge" in mountains, it is in every way a success!

Thank you for the deep comment Yazorius. I'm really glad you liked the difficulty of this demo even, as you wrote, some paths could be unclear to decide where to go. Anyway surely something need to be more "easy" at least at the start ^^ or surely people will get mad ahah.
I'm pretty decided to go ahead with this proiect to create something unique, difficult and based on exploration and with some puzzle solving situations.
Hope to you a cool day and thanks again :)