Thanks for the feedback, Coconut Mousse :)
The roach has a pattern, it's a bit tricky to figure it out so it gives a "random movement" feeling. The creature is very fragile and can be easily killed, to compensate that it just has that kind of "random" behavior. Sort of superpower :D
I got all bugs and inconveniences fixed at the moment. No idea how to deal with boot. I assumed you played with keyboard or joystick? There are no problems guiding player with boots on via mouse clicks.
Actually I'm finishing the game but I won't mind a little pre-release test. You're doing pretty valuable job for the indies - these days it's much harder for all of us to get through despite how difficult gamedev already is and contributions such as yours greatly helps all of us. Keep up the good work! :)
Thanks a million!
Cheerz,
Henrik
Ssup Coconut Mousse,
As promised, I wrote a devlog post and mentioned your video in it. Your video had some impact on the game and it's not just bug fixes or other inconveniences but things like I've added possibility to turn boot on and off (of course, if player has perk for it) and other little things.
Teh Link: http://www.neutonmouse.com/blog/article/the-great-underground-level-design
Best Regards,
Henrik
i really like the screenshot on the game progress. the great underground seems promising, a new talking roaches is taking entrance now :D i will stop playing some of those games, not anyhting to worry, it just my laptop got broken. will be leaving itch.io for a while goodluck on your realising the game. i hope this game bring lot of impact on you (i have discord if you want to pm)