As some may wonder how my project is relevant, and therefore clarify the participation of NTB for the Movement Jam, I wanted to specify in the comments here that my game uses the notion of movement in several original ways (something recommended in the Jam statement):
- the game starts without visual change. Only the movement of the fake virus alert shows that the interactive experience has begun
- IRL movement (you don't stay behind your screen: you have to build the real cube)
- screen opening movement to access the fake chat - cube moves according to the rules, to find the path
- involuntary eye movements while reading the message in the center of the screen
- disordered movement of the butterflies, with the arrow of the mouse which dlalome between them
- takeover of the mouse that knots on its own
- the game leaves itself to move on its own in the Internet browser
- the complete concept of the game which changes the habits of the types of "classic" games submitted for a game-jam. Every single'part oof this project have been made with the Movement concept in mind,
I also specify that a complete solution is available in the devlog ^_^