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(1 edit)

As some may wonder how my project is relevant, and therefore clarify the participation of NTB for the Movement Jam, I wanted to specify in the comments here that my game uses the notion of movement in several original ways (something recommended in the Jam statement):

- the game starts without visual change. Only the movement of the fake virus alert shows that the interactive experience has begun 

- IRL movement (you don't stay behind your screen: you have to build the real cube) 

- screen opening movement to access the fake chat - cube moves according to the rules, to find the path 

- involuntary eye movements while reading the message in the center of the screen 

- disordered movement of the butterflies, with the arrow of the mouse which dlalome between them 

- takeover of the mouse that knots on its own 

- the game leaves itself to move on its own in the Internet browser 

- the complete concept of the game which changes the habits of the types of "classic" games submitted for a game-jam. Every single'part oof this project have been made with the Movement concept in mind,

I also specify that a complete solution is available in the devlog  ^_^