So I went ahead and played both games and while neither was good, each had stronger parts. The second definitely had better art assets and environmental design but the first was a better shooter due to the gun selection and more plentiful ammo. However, neither did a good job of incentivizing combat and the sound design was pretty bad. In each game there ended up being an effect that played literally the whole time and damn was it annoying. If these are your first attempts in making games, they're solid starts, but I'd highly suggest learning a different engine.