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I've only played it in a prototype/work-in-progress form, and judging it at that stage, the key systems in place seem to all work well! The character controller feels good, and there's nice bits of camera work, like when it swoops in to closely follow the character when you enter door ways. There's a bit of wild camera swinging if you're a bit rough with it, but I can only imagine that's the kind of stuff that gets ironed out later in development! Interactions all work, and as a whole, there's an experience that starts and end, it's great to get a sense of a vertical slice. It's very much in progress, so I find it hard to judge and give ratings across the criteria - I look forward to future development!