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#1 - Definitely! Originally, I wanted the same health on every enemy. But making them have varying health amounts made it nice to strategize which enemy to defeat first. I think I'll have to make this better.

#2 - 100% a bug that I was too tired to fix (LOL)

#3 - Yeah... I had collision masks working at the beginning of the game where this isn't an issue. It's where you go to every level afterwards.
#4 - Omg I had the same idea for "inactive dominoes". But it was hard for me to figure out how to visually represent those so I took it out. I had a lock on them with a countdown timer from 3. Basically, you could receive the # value from a tile unless you stepped on 3 other tiles first.


Thank you for the awesome feedback BroReNata.