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oh so there is no use on godot :|

I'm sorry, but I didn't quite understand your last comment.

(+1)

Ok im not mad or anything buut if i need to set different sizes for every tile in the tilemap, its kinda useless cuz then i would need multiple tilemaps and its more easier to just import them to unity i guess

In this pack all tiles like rivers or roads are in one size, so you can use only one tilemap for them.

And what should I do in godot to put the buildings over ther ground without extrange overlapings?