oh so there is no use on godot :|
I'm sorry, but I didn't quite understand your last comment.
Ok im not mad or anything buut if i need to set different sizes for every tile in the tilemap, its kinda useless cuz then i would need multiple tilemaps and its more easier to just import them to unity i guess
In this pack all tiles like rivers or roads are in one size, so you can use only one tilemap for them.
And what should I do in godot to put the buildings over ther ground without extrange overlapings?