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I really liked the aesthetics and the feel, the graphics reminded me of old RPGs I played back in the day, like Gothic and such. However because the tunnels don't have a lot of distinctive features I spent most of my time lost and unsure how to find my way 😅 The scope of the game is impressive for 48h but maybe keeping it smaller would have helped with pathfinding without being as time-consuming as elaborate level design

Thanks for the feedback! We definitely agreed that we were pressed for time, and decreasing the scope would've given us more time to add details like that. Thanks for playing