Not a "bug" per se
0.1.0o has a new station system as well as smelter system, among other things like save slots and difficulty.
Your 0.0.9e doesn't have equivalent difficulty identification - would default as a primary(non numbered) save slot - If it had the smelter, it's possible that could update smoothly however
There building system aforementioned includes the stations being saved to the save file, so it can track their updated positions on the map and such.
now that they're scripted to save in the save file, they're also scripted to reload from the same file - meaning if their entry in the save file doesn't exist
They don't exist.
And 0.0.9e - didn't save them to the save file, it spawned them in with the engine, unloaded them, and reloaded them, all engine.
So a 0.0.9e (or earlier) save file doesn't have entries to reload them.
0.1.0o on a new save trigger - spawns the stations in for the very first time and that alone. - which gives them an initial entry to reload from
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Long story short. - Due to drastic feature changes and inclusions, it is impossible to use that save
While it was possible in many cases to ignore changes and continue a save before, these are fairly game-breaking