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Oh, I forgot to write about what I have planned for the next build.

The thing that I have been working on is status moves, though I am trying to determine how I would make them work with the current move index/data structure that works for the damage-dealing moves I have implemented.

Another thing: learnsets. I would like to have the rudiments of this system implemented as well. What I am thinking is a ds_grid that contains both the move index and the level-up point.

Lastly, status conditions.

I think ultimately, we should have a finished battle engine by the end of either this build or the next.