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We've actually got a physical version of this game, great to see it implemented in a gamejam!

I found some of the controls difficult, my eyes are draw to the "dice" on the left, but the button to roll is all the way on the right (yes I know I can rotate the camera, but I prefer to watch from my side.) On top of that, sometimes the roll too a while to complete -- as in I couldn't click my piece but the dice looked like they were finished.

Graphics and audio are good, and you've definitely nailed the theme. Nice work.

Wait, you can?
damn.

@Drejzer - yes you can move the camera. There is a message in the initial help screen on the bottom right:

  • Press H to toggle this help Screen
  • Use the Arrow Keys to Move the Camera

Glad that you enyoied it and thanks for the feedback regarding the UI. Having the Roll Button on the right side felt “intuitive” for me because I’m a right used to roll dice with my right hand and my mouse is on the right side of they keyboard so it felt strang to click left. And actually the dice used to be right in front of you and were just moved in the very last minute to the left because there was some spare space and you could actually see them better. Didn’t occur to me that moving the Roll button as well would be a smart choice, but you are correct. The distance between I where I have to click and where this triggers something is pretty long. Maybe we could make the dice clickable directly (as with the chips).

And yes the delay is a bit too long. But we have ideas how to make it better in future games.