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On the bright side, this feels similar to duke nukem 3d when played in third person mode, which I Iiked doing sometimes back in the day. Even has better controls. On the other hand, this feels similar to duke nukem 3d's physics, too. I had a lot of trouble with the platforming.

Overall, it's pretty good. I can't think of any way to make it better that wouldn't either be hard to do with pico-8 (like adding a strafe button), or just require making more of it. I guess the textures aren't a very good match for the character and enemies, but I think fixing that without making the game more boring would require a higher resolution, which would defeat the point.

Thanks! It does have a very duke nukem feel. 

This game definitely suffers from ambition. The physics are flat-out bad - I never alotted any time to improve them beyond what is included in the cast demo, and they are not great.. I thought the auto-targeting would solve the strafing issue, but it didnt quite knock it out.

I'm also not super-happy about the texutres. I had originally envisioned this as more of a "explore an alien planet" game, and so i picked out dreary textures for my sprite sheet. By the time i pivoted to a more colorful character, I didn't have time to work in a bunch of pallet swaps.

I did all of the level design in about 1 hour at the end lol. Most of the development time I had 1 test room with a lump of all the interactables for testing.

I may try to polish this up - I think there's potential. Thanks for playing!