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It is impossible to connect two instances of the same object, which is why I ended up creating hidden "collider" objects that are behind every frame.  Then I simply connect the collider pieces to the visible pieces, and it appears like the visible pieces are connected.  Cool trick, eh? :)

Yes, in fact, I came to the same solution, only I have an invisible sprite covering the entire area of the "building", thanks for sharing, after the jam I will definitely make some invisible sprites.