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Nice! Sorry for the lack of Gulag options. 

Sadly the complexity behind the AI and other components is extremely simple. But I guess hidden behind the illusion that there is more algorithm then there actually is. While there is plenty of opportunity to have events happen based on so many possible parameters, I used very few of them and oversimplified, and mainly focused making players feel like they didn't quite spend as much time as they would have liked in a given position. 

Whoops. I guess I didn't test for that bug. lol. 

Thanks for the great comment! :D

It's vastly inferior to your game, but you inspired a "clicker" / "incremental" game I made for a recent game Jam. Thank you again for making this - it's obviously stuck with me for a while!