Nice! Sorry for the lack of Gulag options.
Sadly the complexity behind the AI and other components is extremely simple. But I guess hidden behind the illusion that there is more algorithm then there actually is. While there is plenty of opportunity to have events happen based on so many possible parameters, I used very few of them and oversimplified, and mainly focused making players feel like they didn't quite spend as much time as they would have liked in a given position.
Whoops. I guess I didn't test for that bug. lol.
Thanks for the great comment! :D