Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I've added the intro, outro and readables to the text level editor. The animated gif shows what that looks like.

Here's the text level that it's running:

Level: Village at Night (SnowySierra)
Intro: It was a dark and stormy night. I passed through a cosy village. It seemed rich enough for a visit.
n: Dear sister, I will be gone for a while. I have left some gold for you. Please take care.
d: I saw a gold piece near the west warehouse, but I couldn't reach it across the water.
D: In the south-east area, there's a coin hidden among the barrels.
Outro: I left the village and disappeared in the dark of the night. No one ever knew I was there.
................bB...,Et,,www,.
.7.#######...########.,,,,tw,..
...#*Tc---...#5:::5*#....,,,..6
..B#-n--p#...###::###..D#####..
...#######....S#.##S...B#SS*#..
....8...,.,..,,...8.....#4:4#b.
.7.,,,,###b,,t,,...######:T:#*.
..,,tw##*##w,,,,.,b#2Tc:#:T:#B.
9,,,9w#1-1#wt,,,,..::::::4:4#..
,,w,,w#-B-#ww,.w,,.#2:p:#####.6
,www,w#1-1#Bw,www,.######.B....
,,w,,t##-##w,,,wd,...Bb..b.b.b*
9,,,9www,ww,,,www...,3,,.3b.b.b
,,,,,*w,,,,,,,,w,P.,,ww,,b.b.b.

The text characters n / d / D are special readables. Each have their own line of text and will sparkle in the level to show players that these notes are interactable. Here I use them for providing clues for coin locations.

I'll play-test and release the next version with this example level in the community levels. Then I'll work on the in-game graphical level. That should make designing levels more accessible ^^