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I personally struggled with the game however it seems to have lots to do. I would personally work on better instructions and break them down for the slightly dummer player (myself) that aside i think damage sounds would help to distingish doing damage to bumping a friendly. apart from that it was interesting concept and I look forward to trying again. 

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Thanks for the feedback. Yes sounds sort of fell by the wayside due to time but I had planned for more variety. They’ll be a post-jam version that will be incorporating many of the things (and more) mentioned here. The goal is to make it deep with a lot of value, but easy to play. Bit of a challenge but I’m sure it’ll get there.