Thanks. Not sure if we watched the same video but my recommendation list popped up this “Tom Scott vs Irving Finkel” https://www.youtube.com/watch?v=WZskjLq040I (it’s really enjoyable to watch) which definitely influenced our choice to implement this ancient game (instead of others)
Regarding the AI - they all have a specific trait they stick to (rushing a single chip forward, bringing as much chips on the field as possible, etc) so they are pretty “dumb” in that regard but developing a proper challenging AI was planned but unfortunately wasn’t ready in time.
But AI is a thing we want to tinker with in the future. We’ve participated in BattleSnake a couple of times and we’re thinking about making something similar for Ur as well (so AI vs AI on the Ur ruleset) because it actually felt like a game were developing a good AI would be fun.