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I tried running through a round to see how the game works (on my own since I don't have anyone to play with at the moment). The list of things to do in the planning phase makes it seem like attacking is supposed to happen a lot, but I'm not sure how one attacks without losing. Literally every attempt I had the player make resulted in the attacker getting owned. It also didn't look like the terrain mattered at all.

I do like the idea of planning 5 things at once over several locations though. 

Hi, I think you have a fair assessment of the  state of the gameplay. Unfortunately the project is mostly at the "tech demo" stage, and the actual game mechanisms are rudimentary at best. As you discovered, every hex on the map is mostly uniform, which makes the strategic decisions of where and when to fight fairly meaningless.

I do still plan on coming back to this project implement mechanisms that add significance to the board itself, as well as a basic CPU player so that people can try out an actual full game experience.

Thank you for your comments!