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Thank you for following up with me on Discord so as not to share any spoilers here. Here’s what I learned from BunnyVikings experience (with spoilers redacted):

That’s super helpful. Thank you.

So it seems a few people want an ending in which [redacted]. I was planning one, but never got the time to implement it (you do get to ask about [redacted], but you don’t get to follow that path as it’s not written). The only two endings right now are [redacted] or [redacted]. Had you tried to hide the dragons existence from the populace you would have [had the other ending because….]

I read somewhere that in an IF game a typical player only sees about 20% of the content. That seems to be true of the few playthroughs I’m aware of. That I was prepared for, but what I had not realized is that this meant that if you only have a 8 major paths they are only going to hit a couple of the real story changing decisions. Which is what you describe.

That’s cool though. I now know how much content one needs to create a true interactive fiction game. I now understand why games like Fallout have so much “action filler” content. Make a decision to take a quest then spend ages in a traditional FPS until the quest is complete then have some story while you find the next quest.

Thank you for taking the time to give me more feedback. This is super helpful.