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Ah, good point! I haven't been keeping a log though, so I might miss some stuff :(

I will try to list all the things from the initial publishing:

* Simplified the advancement. There are just XP now, no more advancements and levels. This was confusing people (both my players in playtests and proof reader), so some streamlining

* Additional attack is now per combat (to balance it with other things), that's streamlining because now every talent costs the same

* Improved ability checks/saves talents are now +4 instead of +2 (they weren't appealing enough to buy). Immunity to poison and fear are +7 now.

* Short sword is now non-martial weapon (otherwise it made no sense from usability perspective). I think I might have made the mace destructive to (to break through stone doors).

* A lot of fixes for missing prices, wrong words, etc.