Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hold-to-crouch and hold-to-sprint options would be appreciated QOL features since those two stateful modifiers have effect over the game's stealth system. Sprinting is currently a little cumbersome because it's not entirely clear for how long the PC has to stop moving in order to exit the sprint state. This can lead to the PC sprinting when it is not intended for them to do so.