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(5 edits)

Well, even after multiple passes through the cutting room, this turned out to be a much larger project than anticipated. 

  • The bad news: I had a working game to submit before the deadline, but decided to hold back the release because it wasn't quite where I wanted it to be. The core gameplay turned out great, but the experience was not what I had envisioned and I was not happy with the end product. 
  • The good news: I had the whole day to myself yesterday eat homemade soup and calmly work on the game with zero pressure (#chill). It really didn't take much to bring everything together -- probably spent more time planning & writing than coding & implementing, but it completely transformed the game into a much better experience.

Here are a couple of animations showing how the final game looks.




This will be the last post before the game drops later this week. Further development & patch notes will be found in the DevLog

Thanks to everyone who has been following along so far. I really hope you enjoy the game and I look forward to hearing your feedback!