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I love the bizarre pause menu mechanic. I could picture this as a micro-game in a series of different quick games where world and UI interactions are all deliberately very odd. The background music was really cool, it really gave me a sense of danger and feeling invested in trying to figure out this mystery. I also loved the landscape, it was simple and yet something about the monolithic 'buildings' and the lighting made it all feel very threatening.

Thank you very much for the feedback! I had a vague idea of what to implement, but more things came as I went along. I am a huge fan of easter-eggs within games, and I wanted this to be a bit challenging.