I really like how now you can curse yourself, which potentially grants great bonuses with lots of risks involved. But the Emerald Bracelet is not that great. I understand why it had to be reworked, but it's bonus is not worth the size it takes up in the inventory with curses, as it's ability only activates on the first turn. If it was instead active on every turn but it's bonus would decrease by 1, maybe then it'd be a good alternative to energy gems for early setups, (except to Crimson Energy, that is a really good addition to a legendary arsenal, thank you so much). At least it's counterpart got the better hand with it's balanced utility.
Then there's Cleansing Wand. It's not Crimson Energy, and it's also not even worth it. The one enemy i hoped it would work best is the King, but since it "attacks" it, spikes and rage are readded, basically wasting mana, which, unless you get Necro early on, is now even more scarce. Same happens with other enemies that have their abilities activated on touch. That doesn't leave us with a lot of units this wand actually works on. Pass.
Also, it would probably be better if bows (and maybe some wands) could avoid spikes on the target. Would make this class of weapons have a valid reason to coexist with other weapons, considering the size bows and arrows take up. If you see an opponent that has spikes but also understand that touching those will potentially end your run? Deal with that menace by turning them into swiss cheese from the comfort of your comfy backpack with arrows.
And, uh, i don't think it's supposed to do that.