hi matt, great update!
room sequencer seems to be producing very consistent results
[ I've only added null check for currentRoomTileSpace in GeneratorRoomSequence.cs:Ln 188, and also added missing board generator profile in MiniRogue BranchingTunnel Only Example scene ]
One small feature request - for adding a way to retrieve the actual final generated chain (previously possible via for example BoardGenerator's roomChainRoomLocationsFilled) for navigation purposes (at least I didn't notice anything usable). It's not a problem to add it manually to e.g. BuildRoomSequence, but maybe 'official' interface for all generators would be more user friendly :)
- Hope this helps, cheers