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Wow, this is pretty impressive. The aliasing effects really hurt my eyes, but for a pico-8 3d shooter it looks good and plays pretty nice. The strafe-while-holding-fire-button idea is pretty clever.  Minor thing: when you walk to close to a wall, the player is drawn half. Sometimes that makes enemies difficult to see too.  

Thanks! I agree that the graphics are a nauseating mess right now lol. I think the dithering is a far-from-perfect way to handle fog. Trust me though, it looks SO much worse without it lol.

Yea, walls are a suggestion in this game rather than a rule lol. The collision detection is embarrasingly simple. I settled for "good enough" just to make sure i finished. If i polish this up the collisions are gonna get some TLC.

My biggest visual gripe is that enemies are SO hard to see. I had envisioned you hitting them with your "rainbow gun" and they would become colorful, but i never added that part, so i left with these blah grey enemies that you can barely see lol. I think they might need flashing lights attahed to them so you can see them.

Thanks for playing! rest your eyes!